Est. 2013
VVarMachine Gaming
VVarMachine Gaming
History
10 Years of Gaming!
“No mission too dangerous, no threat too serious.”
VVarMachine was founded in 2013 on the PlanetSide 2 server Helios (now Connery) as a New Conglomerate Outfit. It was founded after the merger of Deadly Dose (DDLY) and Crash Test Dummies (CTD). 10 years later, we are still active on Connery with 2-3 operations per week. Before we concentrated on large platoons to change the tide of battle, we now focus on small squad-based tactics to change the tide of battle – working closely and supporting our allied organizations.
Shortly after Star Citizen was announced in 2012 – and VVarMachine was founded – we started discussing an opportunity to start a UEE Friendly organization in-game. When the organization feature was released, the VVarMachine Organization was founded as a lawful Paramilitary organization. As the game has enhanced its capabilities, so have we. We are actively developing and maturing our capabilities in-game. We actively partner with several other organizations and events, including the popular Daymar Rally. We have proven our value to these other organizations. We aim to make our Organization self-sustaining when the game goes live. We have developed our own custom fleet management tool to manage our fleet and operations and we are always looking to partner with new, lawful, Star Citizen organizations.
In mid-2018 VVarMachine started an Arma 3 Unit under the name “VVarMachine Security Services, LLC” – a NATO friendly Private Military Company (PMC). Running an Arma Division has its own challenges, but even with a short break in mid to late 2019, the unit has been actively running weekly operations.
We may be getting into our teen years, but VVarMachine continues to drive forward to make a fun and safe environment for people to come and play. Our members come from across the globe and play multiple games. We have three Divisions, but we are active in several games.
VVarMachine News
Daylight Saving Time
It’s that time of the year again… as of March 12, 2023, 0200 we are switching to daylight saving time. This will go from March 12, 2023, 0200 to November 05, 2023, 0200. All UTC times are adjusted by one hour. For example, the community meeting that has been at 0300 Monday UTC is now at 0200 Monday UTC.
Quarter 1 2023 Update
As of February 22, 2023, VVarMachine is 10 YEARS OLD! Can you believe it? Our little gaming community is in double digits? Just a few more years and it’s a teenager… getting off this analogy. More stuff will come. Down to other business.
End of Daylight Savings Time
The morning of November 6, 2022, brought to an end Daylight Savings Time in the United States. This means all starting times for our members that do not adjust have changed. For example, the weekly community meeting usually starts at 0200 Monday UTC. This is now 0300 Monday UTC.
Quarter 4 2022 Update
Okay, it has been a while since we posted an update, but a lot has been going on. Ech0Whiskey had injured himself and I (Razzun) have started a new job. This along with a few other factors led to no Quarter 2 or 3 updates. But we are back and VVarMachine is still doing very well!
Weekly Events
VVarMachine has a number of weekly events. Times are subject to change.
Use this page to convert to UTC or other time zones.
Sunday
Officer Meeting - All Welcome
1900 PT / 2200 ET
Monday
No events scheduled
No events scheduled
Tuesday
PlanetSide 2 Ops
1700 PT / 2000 ET
Wednesday
Star Citizen Ops
1730 PT / 2030 ET
Thursday
PlanetSide 2 Ops
1700 PT / 2000 ET
Friday
Arma Ops
1700 PT / 2000 ET
Star Citizen Ops
1730 PT / 2300 ET
Saturday
Star Citizen Ops
1100 PT / 1400 ET
PlanetSide 2 Ops
1700 PT / 2000 ET












